Friday 5 April 2013

Aliens: Colonial Marines Review


Aliens: Colonial Marines - 2013 [Publisher: Sega, Developer: Gearbox Software]



Me: So how many games is this for you Gearbox?
Gearbox: 38 ... Simulated.
Me: How many good games?
Gearbox: 2 ... not including this one.
Me: Shit ... Game over man! Game Over!

Aliens: Colonial Marines is a first-person shooter game that puts the player in the role of a Colonial Marine in the universe set in the Alien Franchise. Now as everybody agrees the sequel to the amazing Alien, directed by Ridley Scott, is probably one of the greatest films ever made filled with such memorable characters as Hicks, Hudson, Vasquez, Newt, Bishop and even Burke. Any game that boasts that it is the direct sequel to the film we all love has got to be amazing right? I mean almost every single game has borrowed some elements from Aliens so they can't really screw this one up? Wrong. Seriously I don't know how more wrong you could be. This game is just wrong. Wrong.

Aliens: Colonial Marines is set 17 days after the events of the film ‘Aliens’ and to anyone who has seen the movie that is an important number of days. It is the number of days that Corporal Hicks tells Hudson and the remaining survivors of the Sulaco that that is when they can expect a rescue mission to be mounted as they are reported MIA. We take control of a character who is part of this rescue mission which will set down on LV-426 and enter Hadley's Hope to try and save their marine brothers but as well all know, there isn't going to be anyone to save. Almost immediately there is major plot hole in this setting that just doesn't quite fit in with the movie. During the climax of the film, Ripley and the survivors of the Sulaco are told by Bishop that the atmospheric processor is going haywire and that it will explode with the force of more nukes that you could shake a stick at! Hadley's Hope would be wiped out in an instant and there would be nothing left on LV-426 but a radioactive crater. Kind of doesn't leave much for these marines to do when they set down but somehow Hadley's Hope is more or less still standing with only a few parts of the structure destroyed. Now I'm willing to look past this, I mean how many fans of the Aliens film haven't wished that they could play a video game where they advanced through the empty and creepy looking corridors of the complex, clutching their pulse rifles and freaking out whenever their motion trackers pick up a reading! What should be one of the scariest and most tense games you could ever play ends up being a massive disappointment and part of that is because the story is so lacklustre and uninspiring.

As I have already stated we are treated to plot hole after plot hole through the entire six hour campaign, a length which is pretty common for these type of games nowadays, that only adds to the disappointment surrounding this game. As I have already said before not only is Hadley’s Hope still around but the Sulaco is above LV-426 as if nothing happened despite events of Alien 3 saying otherwise. Now say what you like about that film [I actually like it, once you get over the whole they killed Hicks and Newt thing of course] it is official canon and you can’t just ignore what it has done, something which Aliens: Colonial Marines seems to enjoy doing, made worse by the fact that this game has been announce to be official canon and an actually sequel to the movie. After seeing the Sulaco I was left scratching my head asking ‘how the hell is that still here?’ and I was overjoyed to hear a marine as that exact same question during a briefing. I stood up and applauded this marine for asking question I want answers to and do you know the answer we both got? ‘We don’t know why it’s here ... all we care about is getting out marines out safely” .... Really? That’s the answer we get?! If you’re going to add something to the story, no matter how contradictory it is to the background you already have, at least try and explain it instead of waving us away and expecting us to forget about it. Now I think I know why the game decided to bring the Sulaco back to LV-426 despite the fact it was over Fury 161 in the events of Alien 3. The reason they did this was so they could show you the interior of the ship and show off all the nostalgia that you remember from the game. As cool as it is to see unseen parts of the ship ... I’d rather have a coherent and strong story instead of some cool rooms to explore that tug at my heart and get me feeling all nostalgic.

And nostalgia is something this game seems to love and to its credit does pretty well. The score and event cues are spot on and at times really get you into the game, bringing about feelings of the movie but without any good action, I’ll talk about this later, it falls flat and seems pointless. There are Easter eggs hidden throughout the game that are very cool to collect such as Vasquez’s Smart Gun or Hick’s Shotgun which I found myself desperate to find because they are really cool reminders of what happened in the film and you can’t just leave them lying around somewhere in the game. The only problem is that this game is so focused on reminding us how awesome Aliens is, that it forgets to try and do the same for itself and really misses a golden opportunity to give as an amazing game that involves our favorite Xenomorphs which we have been lacking lately.

Whereas all the characters in Aliens were likable  well maybe not all of them, and seemed like real people the characters in Colonial Marines are anything but. The character designs themselves seem lazy with no real effort put into their facial designs and none of them have a lasting impression on you except for the fact that they annoy the hell out of your throughout the game thanks to a piss poor AI which plagues this game like a diseased little rat. O’Neil, our ‘friend’ who tags along with us for the game, is a prime example of how bad the AI is in this game which his almost nonexistent reactions to the threats around us. Seeing as he is armed with the Smart Gun, a gun which we can only use for around 10 minutes in the whole damn game, you would expect him to be a big help to your survival. Wrong! I can’t count how many times he stood there like an idiot and left me to fight the Xenomorphs before running off and leaving me alone when they were all dead! During the course of the game you get the feeling that he is supposed to be someone you care about but thanks to being just another generic marine and the fact he has annoyed you for the entire game, you really don’t get the feeling that there is a bond between the two of you. The rest of the marines are just the same and don’t really give you any feeling that your part of a unit, they’re just dull cliché after dull cliché which leads to the game bringing back a character from the original film to maybe try and bring you some more nostalgia so you can forget these two dimensional characters. I won’t spoil it but if there was one character from the film that you maybe though could make an appearance, one who we didn't see die perhaps, this is definitely not the one and the game once again leaves you scratching your head asking more questions that get half assed answers.

Well we’ve talked about the Marines and we’ve talked about the story, what else is there to talk about in an ALIENS game? Oh that’s right the Aliens themselves. And are they any good? Do they make you quake in your boots and shoot wildly at a pipe that looks like a Xenomorph? Do they fuck! As I said before with O’Neil the AI is absolutely awful in this game and the AI for the Aliens is no different. Gone were my hopes of having to track down an alien using my motion tracker or hiding in the corner of a room, waiting for an alien to burst through the door only for them to get me by coming out of the ‘goddamn walls!’ Instead we are treated to what must have been the slow breed of Aliens who didn’t quite understand the meaning of stealth. They jump out at you and charge headlong towards you as you just empty your rounds into them and then wonder why Ripley and the other marines had such trouble with them in the movie. I never once needed to use my motion tracker, unless doing it for role-playing purposes to at least make this feel like an Alien’s game, as the aliens seem to just rush over towards you from the front, barely using the walls and ceiling to try and outflank you and cause you some problems. I expected to be scared during this game but found myself bored as alien after alien jumped out to do a little show for you before you blasted it away with your pulse rifle. The only part of the game that caused some tense moments was during a sewer section where you have to sneak around without a single weapon as blind aliens shuffled around and try to catch you. It can actually get pretty intense and some points and is the highlight of the game. You get the feeling that if this kind of atmosphere had been present throughout the game then there would have been a lot more fun to be had out of it instead of just your average shooter which funnily enough brings me on to my next point.

This game should not be called Aliens: Colonial Marines. It should be called Weyland Yutani: Call of Duty as for most of the game I found myself fighting the grunts of Weyland Yutani instead of the Aliens that I wanted and was expecting to face. The game just descends into your typical shooter game with you just hiding behind cover as you trade shots with humans who you really couldn’t give a damn about and just turns the game into another Call of Duty. Now it could have been a cool angle to have Yutani Corporation involved in the plot, maybe posing as your allies at first before turning on you to achieve their real goal of making a profit and running away, laughing like a maniac as they get their very own Xenomorph to test and use as a weapon. What do they do? Attack you and essentially wage war on their own country. How did they become a billion dollar corporation again if this is how they solve their problems?

So in hindsight the Single Player portion of the game is poor and only becomes mildly entertaining when your friends join in for some 4 player co-op which tries to let you recreate the feeling of having your buddies fighting and dying all around you but the game just becomes too easy. It was already easy enough on your own with some people reporting that you can simply sprint past all the aliens and never have to fire a shot! Four players and it becomes painful for the aliens who you actually start to feel sorry for. One thing that was cool about the single player however was the weapon customization  allowing you to add all sorts of attachments and emblems to your weapons which made them feel a lot more personal but seeing a red dot sight on your pulse rifle as a little annoying and just reeked of Call of Duty.

On to multiplayer and at times it can actually be quite fun. Now that players can control aliens they seem a lot more dangerous and as a marine you actually have to use your motion tracker to find out where they are moving which creates a lot more tension that the story could ever hope to achieve. The aliens are fun to control but the whole climbing up walls and onto the ceilings can be a little difficult as you find yourself stuck in the walls and at the mercy of your marine enemies. However the multiplayer is lacking in variety and there are only a few maps with only a few game modes which means you’re probably going to experience everything multiplayer has everything to offer the first time you sign in to play. The fact that you can only launch a game with the full amount of players is something that is really going to hurt the game in the future as less and less people will be playing it ... that is if they would even want to.

All in all Aliens: Colonial Marines is a disappointment. You get the feeling that the developers tried, though we don’t really know who really developed the game seeing as Gearbox and Timesgate blame one another for this mess of a game we have, to create an amazing experience to rival the film yet it just falls flat at every turn. The graphics are poor throughout the game with textures popping in and out at will giving the game the look of a PS2 title which is very disappointing given the beautiful games we have on PS3 these days. When compared to the demo that Gearbox released at E3 we really are left scratching our heads at how a superior looking and superior feeling game could become this. After six years of going through development, building up huge expectations which all the talk and trailers released, we are left with a game that thoroughly disappoints and is certainly not worth the full asking price. I myself borrowed it from a friend who was willing to lend me it after only a day. That should have told me there and then about this game.

Me: Gearbox? How do I get out of this chicken shit outfit?

Aliens: Colonial Marines – 4.5/10

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